Legacy AI Pack

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MrElephant
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Posts: 3
Joined: Sun Dec 20, 2020 6:28 am

Legacy AI Pack

Post by MrElephant »

This started when I was reading the entire "Hints of the day" thread. ER mentioned something regarding Tonto Clans AI forums. I found out they were no longer in existence, and I fell down a rabbit hole. Eventually on AOK forums, I found a link to the old website below.

https://web.archive.org/web/20030223185 ... ex.html#q1

This led me to many....many.....many.. old Japanese websites- some with tutorials, some with ancient old AI files.

Currently I have found around 25 AIs, and I have included them attached. Some might be included elsewhere- but are probably lost AIs. I have separated them into their website folders, and hopefully others will use them as well.

Particularly I am a fan of apricotknight.zip. He builds up a vast army, and then attacks you all at once!
Attachments
Old AI.zip
(552.2 KiB) Downloaded 112 times

lolasik43
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Posts: 8
Joined: Sat Nov 25, 2017 4:05 am

Re: Legacy AI Pack

Post by lolasik43 »

Thank you bro :dance

MrElephant
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Posts: 3
Joined: Sun Dec 20, 2020 6:28 am

Re: Legacy AI Pack

Post by MrElephant »

Hello All,

I like to consider myself an AI historian. As such, I play with tons of older AIs from here and the AOK heaven.

One of the oldest AIs on AOK heaven is slak bot AI located here- http://aok.heavengames.com/blacksmith/s ... ileid=4114

I hadn't noticed this part before, but as I was re-reading SlakTheEldar's description- he mentioned four different AIs.

"Petersen's (AoK's default AI), Michael D. Eschner's (MDE_Land_Aggro),Bingmann's (BingAI 2.2) and Doug Brucks'(Doug's Test AI)"

Two of the four AIs are included on the forums (one is the default AI), but Doug Bruck's AI wasn't anywhere to be found. As such, I began
my usual deep dive of trying to find it. I reached out to Rubberman and Leif for assistance, as they both are pretty knowledgeable
and have been around on the forums for a while. Rubberman found a couple of old recordings with the AI, but unfortunately
nothing was able to be found regarding the actual per file.

I knew the AI was developed by Ensemble Studios after a couple of other threads were viewed on AOK Heaven, so I decided to start the wayback
process. Eventually..I found a link https://web.archive.org/web/20000304181 ... dex2.shtml

You have to navigate on the left bar to the downloads section. Perform a control F and search for Doug, and you'll find the referenced section.
Here is what the website says about the Doug AI.

"Ensemble Studios Programmer Doug Brucks shares his own AI for Age of Kings. All you need to do is unzip the files and throw them into your AI directory. These AI scripts can be used as a starting point to make your own world conquest scripts.

Note: If you choose to download this file, you use it at your own risk. This file is available for your enjoy and learning and nothing more. We do not support any personally made AI scripts."

If you actually start reviewing the files, you'll notice it is actually a pretty advanced AI for 1999. Please note- this is one of the oldest AIs I can find, and it was made during 1999- the per actually exists from 22Nov1999, just a month after deathshrimp- and 20 days after Cherub's Land Defensive AI.

I tested out the computer in an actual match on extreme (note- I had to edit the AI slightly to get it to play on that difficulty, it resigns on anything greater than 75 pop)- but it did very well. I hope others will enjoy this old per file as much as I do.

Again, many thanks to Rubberman and Leif for their support- and thanks to Doug for providing this file to the AOE II community.
Attachments
doug22Nov99.zip
(31.78 KiB) Downloaded 19 times

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