I took a quick look. Barbarian seems to define and set dm-cavalry-threat-likelihood differently for each civ, and Barbarian only defines and sets it for non-DE civs because it hasn't been updated since WololoKingdoms. So, I bet you'll only get this error with DE civs.
Barbarian v2.18
- Leif Ericson
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Re: Barbarian v2.18
- halcyon88
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Re: Barbarian v2.18
I hope you are right.Leif Ericson wrote: ↑Fri Aug 13, 2021 7:23 pmI took a quick look. Barbarian seems to define and set dm-cavalry-threat-likelihood differently for each civ, and Barbarian only defines and sets it for non-DE civs because it hasn't been updated since WololoKingdoms. So, I bet you'll only get this error with DE civs.
If so, I gave them the wrong civ by accident anyway
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Re: Barbarian v2.18
In my own testing Barbarian is still stronger than the official DE AI and Tribal and Pharron are a close third place. Tribal can still beat any AI on a 1v1 Arabia with its crazy skirm flush, though. Maiar is also pretty decent at a skirm flush. Pharron is very strong as a pocket.
Barbarian still king, lol.
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Re: Barbarian v2.18
Barbie will stay king in 1v1 DE untill other ais get better DUC micro, but i expect it to change wtin a year or two if themax doesnt update it
- halcyon88
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Re: Barbarian v2.18
If Max ever officially updates Barbie for DE I will be soooooooooooooooooooooooooooo happy.TheNightPanda wrote: ↑Sat Aug 14, 2021 1:42 amBarbie will stay king in 1v1 DE untill other ais get better DUC micro, but i expect it to change wtin a year or two if themax doesnt update it
Not just the micro, though. The macro, too, is still #1, IMO.
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Re: Barbarian v2.18
I really want the Barbarian AI to be updated to the latest version of Age of Empire DE
I would be very happy.
I would be very happy.
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Re: Barbarian v2.18
Me too.
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Re: Barbarian v2.18
Barbarian does—sometimes—seem to behave strangely with Burmese in DE. Making skirms and building stables but not making anything out of the stables ... I thought that that bug only happened in team games but unfortunately not (although may be worse in team games).
May be cool to have a fix for his Burmese civ soon. If only for KoA2's sake if he rolls it again in later rounds, etc.
Not noticed problems with any other civ.
Sure Burmese behaves fine for him outside DE.
May be cool to have a fix for his Burmese civ soon. If only for KoA2's sake if he rolls it again in later rounds, etc.
Not noticed problems with any other civ.
Sure Burmese behaves fine for him outside DE.
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).
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Re: Barbarian v2.18
I've stopped the AI from crashing in the attached version. But that's literally the only change- I've not adjusted any behaviour for the new DE civs (that's beyond my current knowledge). You can just play against the AI without it crashing.
It seems like there's a few people contributing to the AI, is there a github repo?
It seems like there's a few people contributing to the AI, is there a github repo?
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Re: Barbarian v2.18
I think it was just to prevent the crashing.