Rehoboam
- halcyon88
- Swami
- Posts: 194
- Joined: Mon Mar 16, 2015 2:43 pm
- Location: UK
Re: Rehoboam
Try Arabia (2020 version). Standard Arabia is causing bugs for some AIs atm.
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).
- FireBall37
- Swami
- Posts: 175
- Joined: Sat Aug 22, 2020 10:49 pm
- Location: United States
Re: Rehoboam
Panda, does version 1.70 announce itself as 1.61? I saw that on the stream i think
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- Swami
- Posts: 142
- Joined: Sun May 27, 2018 3:22 am
Re: Rehoboam
Yeah. I noticed on stream as well. I forgot to update the chatFireBall37 wrote: ↑Sun Sep 05, 2021 3:43 pmPanda, does version 1.70 announce itself as 1.61? I saw that on the stream i think
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- Swami
- Posts: 142
- Joined: Sun May 27, 2018 3:22 am
Re: Rehoboam
Watched the record. It's rather short and a bit hard to compare to a normal game since there is no knight production. I see how the army stops fighting and besides the civ choice I cannot find any wrong settings. I have a few theories as to what the problem could be but it is hard to test as it only seems to happen on your computer. I'd be happy to try and pinpoint the bug but it would require you to do the testing on your pc.
The first thing I would like you to try is if going 2,0 speed or even using a speed hack changes anything. Secondly I would like to watch a whole recorded game with franks where you play from Rehoboams perspective and after 20 seconds use the taunts 44 and 52 which will chat important information about parameters for the units shooting. (it only works if you have rehoboam as the 1 lobby spot as the taunts only respond to my-player-number.) If you can send me the full recorded games afterwards it may give some answers
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- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Rehoboam
I did more tests changing the speed and trying different civis.
In fast speed 2.0 it is solved, in other slower ones it does not work well, regardless of the civi, even with civis randoms in 2.0 it works well.
In fast speed 2.0 it is solved, in other slower ones it does not work well, regardless of the civi, even with civis randoms in 2.0 it works well.
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- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Rehoboam
I tested it in a vs against me, it does not attack the palisades or buildings to enter the base, also in a moment it leaves its feudal archers next to a castle of mine, if it were not for that it would have been much more difficult to beat it, very good AI, I'll let you rec
- Attachments
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- rehoboam vs human.rar
- (601.9 KiB) Downloaded 280 times
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- Swami
- Posts: 142
- Joined: Sun May 27, 2018 3:22 am
Re: Rehoboam
That is all expected behavier. It is not made to play vs walls or castles yet as this update was just for the ai tournament and the micro is still in the early fase Also as preveously mentioned it's ONLY made to play franks 1v1 so having it play portugese will make it play slightly weaker in the early game and much weaker in the late game. If you want to play it as a player I would suggest doing so without walls or forward buildings with Rehoboam playing franks. I will add the ability to play other settings eventually but this is still a fairly new ai and these things takes time to implement.el+noob wrote: ↑Mon Sep 06, 2021 8:58 amI tested it in a vs against me, it does not attack the palisades or buildings to enter the base, also in a moment it leaves its feudal archers next to a castle of mine, if it were not for that it would have been much more difficult to beat it, very good AI, I'll let you rec
I would still like to see the debug chat with taunt 44 and 52 from when you have it play at 1,7 speed. Other computers may have the same issue but I cant really test it myself
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- Swami
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Re: Rehoboam
here I leave you a rec with franks in speed 1.7 and with the commands
- Attachments
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- rehoboam vs tribal warrior.rar
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- Swami
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Re: Rehoboam
TY This reveals what the problem is. For some reason your computer has a shorter time between commands than other computers making the AI play on 1,7 speed as it would normally do on aproximatly 1,5 speed. This also makes deer luring bug out. While I cannot change the way your computer and others runs an AI this at least gives me the ability to test and modify the ai to be able to play on 1,5 speed or at the very least add a debug chat telling people using the ai to change to 2,0 speed if needed. I should have an update ready within a weak or so that fixes this