Naga 0.11

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wattle
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Location: Germany

Re: Naga 0.09

Post by wattle »

Diversity is awesome!
Hopefully only good things lead to that "bit of time" :rolleyes:
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
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Promiskuitiv
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Re: Naga 0.10

Post by Promiskuitiv »

Updated with just a few minor changes, will continue to update at a slow pace in the foreseeable future. :)
wattle wrote: Tue Sep 03, 2024 7:31 am Hopefully only good things lead to that "bit of time" :rolleyes:
Yes, fortunately. :)
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Aleph
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Re: Naga 0.10

Post by Aleph »

thx for new :)
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Promiskuitiv
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Re: Naga 0.11

Post by Promiskuitiv »

Updated to 0.11, likely to be less stable than 0.10 and not necessarily any stronger (after adjusting the structure of some things).
Updating early, as I don't want to use an 'outdated' version in the Line of Heroes tournament. :)
jaydee2k
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Re: Naga 0.11

Post by jaydee2k »

Hey Promi,

is there any chance you could upload your latest version of Promi 2.11 again?
Sadly all old links on this board have corrupt files and I always enjoyed playing
against it!
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Gequi
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Re: Naga 0.11

Post by Gequi »

Hey this is a great AI. I was looking some AI able to play at isle maps because last patches have broken official/default AIs, so they don't use transport boats to move terrain units from original island to enemy islands. Also most of the AI mods from the community are broken. Reported here

https://steamcommunity.com/app/813780/d ... 6592895380


I tested this AI like this:

Byzantines (cyan) VS Britons (red)
https://drive.google.com/file/d/1-1kbKx ... sp=sharing
(I try to save chapters so you can jump between them inside the recording)

Problems:
  • minute 20 until the end: Bizantines (cyan) send transport boats alone close to the enemy warships and castles, so they lose them (with the terrain units inside). If the warships go next to the shore, terrain units do not attack them...
  • minute 34: they use a lot of transport boats, but not enough because there are still a lot of terrain units idle on their respective islands. Some of the transport boats only have 1-5 terrain units, they do not fill them.
  • minute 57: a lot of idle terrain units and transport boats. Are they sleeping?
  • 1 hour 12 minutes: villagers are idle, no more resources to gather. Bizantines (cyan) manages to avoid castles with transport boats landing terrain units on enemy island.
  • Ending: they manage to survive with a few resources thanks to the market, but all villagers and units are idle. They refuse to build fisher boats to gather food.
Things to improve or implement in my opinion:
  • transport villagers on boats to enemy islands and start to build over there.
  • send warships with transport boats to protect them.
  • transport boats should land on free zones without castles/towers using the shortest distance.
  • AI builds a lot of docks, but spawns transport boats usually in the same spot. This should be evaluated or diversified.
Cheers!
venomus
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Re: Naga 0.11

Post by venomus »

jaydee2k wrote: Fri May 23, 2025 5:42 am Hey Promi,

is there any chance you could upload your latest version of Promi 2.11 again?
Sadly all old links on this board have corrupt files and I always enjoyed playing
against it!
I have it.
Attachments
Promi AI.zip
(299.67 KiB) Downloaded 335 times
hongdee
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Re: Naga 0.11

Post by hongdee »

Dear Promiskuitiv,

Greetings from Hongdee, I wanna thank you very much for your contribution to this game. Now I am creating my own AI script based on your PROMI AI. I have some questions, the PROMI topic has been locked, so I have to ask here, hope you don't mind~

I just can't understand the following content, which exists many times in the tsa.per file:
(up-modify-sn sn-maximum-town-size c:max 10)
(up-modify-sn sn-maximum-town-size c:min 14)

I don't know why the max is smaller than min, why it should be in this way?
look forward to your reply, thank you very much for your time!

Hongdee
Last edited by hongdee on Thu Jul 03, 2025 7:09 pm, edited 1 time in total.
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Promiskuitiv
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Re: Naga 0.11

Post by Promiskuitiv »

Hello hongdee, thank you for your kind words! :)

Yes, that looks a bit confusing at first glance as it may read as "maximum 10, minimum 14", but it works like this:
Take the larger value between the current value of sn-maximum-town-size and 10, take the lower value between the current value of sn-maximum-town-size and 14.
It basically moves the SN's value inside a boundary of 10 to 14.
Theoretically I could just set it to 14 or only use the second line which lowers it to 14 if it's higher, but I did this for minor reasons a long time ago.
Either way, it looks odd but is working as intended.


About Promi: After the last uploaded version it got split in two, one version is being continued as the default DE AI which Offwo took over from me and the other version turned into Naga (which I'm doing as a hobby).
I locked the Promi topic to avoid any confusion, with any new conversations being possible to hold in either Naga's thread or the DE AI's thread.

Note: I'm currently updating Naga to the latest patch and DLC. :)
hongdee
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Re: Naga 0.11

Post by hongdee »

Sorry I just misunderstood it, now I fully understand. Thank you for your time~

Best,
Hongdee

Promiskuitiv wrote: Fri Jul 04, 2025 12:32 pm Hello hongdee, thank you for your kind words! :)

Yes, that looks a bit confusing at first glance as it may read as "maximum 10, minimum 14", but it works like this:
Take the larger value between the current value of sn-maximum-town-size and 10, take the lower value between the current value of sn-maximum-town-size and 14.
It basically moves the SN's value inside a boundary of 10 to 14.
Theoretically I could just set it to 14 or only use the second line which lowers it to 14 if it's higher, but I did this for minor reasons a long time ago.
Either way, it looks odd but is working as intended.


About Promi: After the last uploaded version it got split in two, one version is being continued as the default DE AI which Offwo took over from me and the other version turned into Naga (which I'm doing as a hobby).
I locked the Promi topic to avoid any confusion, with any new conversations being possible to hold in either Naga's thread or the DE AI's thread.

Note: I'm currently updating Naga to the latest patch and DLC. :)
Last edited by hongdee on Mon Jul 07, 2025 10:04 pm, edited 1 time in total.
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